Katriina Heljakka
Doctor of Arts
katriina.heljakka@utu.fi ORCID identifier: https://orcid.org/0000-0002-4534-5286 |
Toy research; toys; play research; playthings; game research; games; playful environments; playful experiences
Toy researcher
Katriina Heljakka (Doctor of Arts, MA (Art history), M.Sc. (Econ.), holds a
post-doctoral position at University of Turku (digital culture studies) and
continues her research on toys and the visual, material, digital and social
cultures of play in the Academy of Finland project Centre of Excellence in Game
Culture Studies. Her current research interests include the emerging
toyification of contemporary culture, toy design and the hybrid and social
dimensions of ludic practices. During her career, Heljakka, who received her
doctorate from Aalto University, has worked in the toy industry as a game
designer and creative manager responsible for trend-related research and
concept creation. In parallel to being an academic, Heljakka has been involved
in character creation, authored children’s storybooks and participated in
multiple art exhibitions with her toy-related photography and playable art
installations both in Finland, Portugal and the U.S. To explore the discipline
of toy design education, Heljakka has visited and lectured (and played) at the
toy design programs of the Polytechnic University in Hong Kong, Delft
University, Shenkar College in Tel Aviv, MIT Game Lab, Fashion Institute of
Technology in New York and OTIS School of Design in Los Angeles. In 2017,
Heljakka visited the Strong National Institute of Play as a research fellow. She
currently acts as the Chief of Play at Pori Laboratory of Play (PLOP). Contact:
katriina.heljakka@utu.fi
Katriina Heljakka holds a post-doctoral position at
University of Turku (digital culture studies) and studies toys and the visual,
material, digital and social cultures of play at Pori Laboratory of Play. Her
current interests include the toyification of culture, toy design and the
hybrid and transgenerational dimensions of ludic practices.
Katriina Heljakka teaches courses on toys, games, playful experiences, play environments and the visual, material, digital and social cultures of play, designs and executes playful interventions such as playful workshops in other areas of study.
- Reading Ron Right: Speculative Toy Fiction, Friendship and Design of Future IoToysThe Pile of Shame: The Personal and Social Sustainability of Collecting and Hoarding Miniatures (2022) Academic Mindtrek '22: Proceedings of the 25th International Academic Mindtrek Conference Heljakka Katriina Irja
(A4 Refereed article in a conference publication ) - Smart Toys, Smart Tangibles, Robots and other Smart Things for Children (2022)
- International journal of child-computer interaction
(B1 Non-refereed article in a scientific journal) - The making, meaning and materiality of miniatures (2022) Material Game Studies. A Philosophy of Analogue Play Meriläinen Mikko, Heljakka Katriina, Stenros Jaakko
(A3 Refereed book chapter or chapter in a compilation book) - (2022) Toys and sustainability Meriläinen Mikko, Stenros Jaakko, Heljakka Katriina
(A3 Refereed book chapter or chapter in a compilation book) - Toys, Comics and Transmedia Play: Tracing the connections between multidimensional storytelling and playabilityA Model for Enhancing Emotional Literacy through Playful Learning with a Robot Dog (2022)
- Journal of Popular Culture
(A1 Refereed original research article in a scientific journal) - (2021) 2021 International Conference on Electrical, Computer, Communications and Mechatronics Engineering (ICECCME) Heljakka Katriina, Lamminen Anu, Ihamäki Pirita
(A4 Refereed article in a conference publication ) - David Lynch – johdannoksiDeveloping Interactive Company Presentations in the 3D Glue Virtual Reality Environment: A Collaborative Educational Approach (2021)
- WiderScreen
(B1 Non-refereed article in a scientific journal) - (2021)
- Lecture Notes in Networks and Systems
(A4 Refereed article in a conference publication ) - Eternal Returns to a Peak Experience: Creating and Curating Play(ful) Tributes to Twin Peaks (2021)
- WiderScreen
(A2 Refereed review article in a scientific journal ) - Leikilliset lähestymistavat yrittäjyyden yliopisto-opetuksessa (2021)
- Advances in Intelligent Systems and Computing
(A4 Refereed article in a conference publication ) - (2021) YKTT2020 - Yrittäjyyskasvatuspäivät yrittäjyyden ytimesssä Franzén Riikka, Heljakka Katriina, Nieminen Lenita
(D3 Article in a professional conference publication) - Liberated through teddy bears: resistance, resourcefulness, and resilience in toy play during the COVID-19 pandemic (2021)
- International Journal of PlayLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
(A1 Refereed original research article in a scientific journal) - Puzzling out “Toyrism”: Conceptualizing value co-creation in toy tourism (2021)
- Tourism Management Perspectives
(A1 Refereed original research article in a scientific journal) - Robot dog intervention with the golden pup: Activating social and empathy experiences of elderly people as part of intergenerational interaction (2021) Proceedings of the 54th Annual Hawaii International Conference on System Sciences 2021 Ihamäki Pirita, Heljakka Katriina
(A4 Refereed article in a conference publication ) - Co-creating gamified service design – case gamified airport security workshop (2020) International Conference on Intelligent Games and Simulation, GAME-ON 2020 Ihamäki Pirita, Heljakka Katriina
(A4 Refereed article in a conference publication ) - (2020) International Conference on Intelligent Games and Simulation, GAME-ON 2020 Heljakka Katriina, Tuomi Pauliina
(A4 Refereed article in a conference publication ) - Lasten ja seniorien kohtaamisia robottikoiran kanssa (2020) Rinnalla : Taide, kerronta ja sosiaalisemotionaalinen oppiminen varhaiskasvatuksessa Katriina Heljakka, Pirita Ihamäki
(D2 Article in a professional compilation book) - More Than Wargaming: Exploring the Miniaturing Pastime (2020)
- Simulation and Gaming
(A1 Refereed original research article in a scientific journal) - Out of the box, into the cubes: Envisioning user experiences through a tool for gamification, toyification and playification (2020)
(A4 Refereed article in a conference publication ) - Pandemic toy play against social distancing: Teddy bears, window-screens and playing for the common good in times of self-isolation (2020)
- WiderScreen
(A2 Refereed review article in a scientific journal )



