Jukka Vahlo
PhD
julavi@utu.fi +358 29 450 2856 +358 50 911 9776 Rehtorinpellonkatu 3 Turku ORCID identifier: https://orcid.org/0000-0001-5835-5945(external) |
Areas of expertise
video games; AI-based game recommendations; game choice; gameplay experience; player profiles; game profiles; player markets; player-centric data; motivations to play; qualitative research; quantitative research; project management; multidisciplinary research; Stata; SPSS; AI experience; cultural studies.
video games; AI-based game recommendations; game choice; gameplay experience; player profiles; game profiles; player markets; player-centric data; motivations to play; qualitative research; quantitative research; project management; multidisciplinary research; Stata; SPSS; AI experience; cultural studies.
Publications
- Exploring music-based attachment to video games through affect expressions in written memories (2025)
- Entertainment Computing
(A1 Refereed original research article in a scientific journal) - Validating Motives of Autonomous Players (MAP) inventory: a bottom-up model of general motivational factors to videogame play (2025)
- User Modeling and User-Adapted Interaction
(A1 Refereed original research article in a scientific journal) - Eight types of video game experience (2024)
- Entertainment Computing
(A1 Refereed original research article in a scientific journal) - Elävä kaupunki hengittää sekä pelejä että leikkejä, mutta niihin suhtautuminen jakaa kaupunkilaisia (2024) Ratala, Onni; Kirveennummi, Anna; Koponen, Aki; Sihvonen, Lilli; Vahlo, Jukka; Suominen, Jaakko
(D4 Published development or research report or study ) - Informal learning and wellbeing outcomes of gameplay and their associations with gameplay motivation (2023)
- Frontiers in Psychology
(A1 Refereed original research article in a scientific journal) - Life Thinning and Gaming Disorder : A Longitudinal Qualitative Registered Report (2023)
- Peer community journal
(A1 Refereed original research article in a scientific journal) - Ontological diversity in gaming disorder measurement: a nationally representative registered report (2023)
- Addiction Research and Theory
(A1 Refereed original research article in a scientific journal) - Reply to Billieux and Fournier (2022): collaborative shortcut to ontological diversity COMMENT (2023)
- Addiction Research and Theory
(B1 Non-refereed article in a scientific journal) - Videopelaamisen, työkyvyn ja työstä palautumisen suhde : kansallisesti edustava rekisteröity tutkimusraportti (2023)
- Psykologia
(A1 Refereed original research article in a scientific journal) - Videopelien genret ja niitä määrittävät voimat (2023) Kansanperinne 2.0: Sukelluksia 2000-luvun vernakulaariin kulttuuriin Vahlo Jukka
(A3 Refereed book chapter or chapter in a compilation book) - Digital Games as a Source of English Vocabulary for Finnish Writers (2022) Cognitive Sociolinguistics Revisited Tissari Heli, Koskela Oskari, Tuuri Kai, Vahlo Jukka
(A3 Refereed book chapter or chapter in a compilation book) - Discovering the Motivational Constitution of ‘Playing Games for Fun’ (2022)
- Lecture Notes in Computer Science
(A4 Refereed article in a conference publication ) - Exploring Gameful Motivation of Autonomous Learners (2022)
- Frontiers in Psychology
(A1 Refereed original research article in a scientific journal) - In Pursuit of Measuring Pre-reflective Music Listening Experiences (2022) AM '22: Proceedings of the 17th International Audio Mostly Conference Tuuri Kai, Koskela Oskari, Vahlo Jukka
(A4 Refereed article in a conference publication ) - Pelimusiikin käyttötavat ja funktiot suomalaisten arjessa (2022)
- Musiikki
(A1 Refereed original research article in a scientific journal) - Player perceptions of informal learning in non-educational games (2022)
- Proceedings of the European conference on games-based learning
(A4 Refereed article in a conference publication ) - Two Overwatch Player Profiles (2022) Modes of Esports Engagement in Overwatch Vahlo Jukka, Karhulahti Veli-Matti
(A3 Refereed book chapter or chapter in a compilation book) - Identifying the Impact of Game Music both Within and Beyond Gameplay (2021)
- International Conference on Entertainment Computing
(A4 Refereed article in a conference publication ) - Linkages Between Gameplay Preferences and Fondness for Game Music (2021)
- International Conference on Entertainment Computing
(A4 Refereed article in a conference publication ) - Challenge types in gaming: validation of video game challenge inventory (CHA) (2020)
- International Journal of Human-Computer Studies
(A1 Refereed original research article in a scientific journal)