Joseph Macey
joseph.macey@utu.fi +358 29 450 6868 +358 50 357 4103 Siltapuistokatu 2 Pori |
- Digitally-Induced Altered States of Consciousness and Playful HCI: Future Research Agenda of a Novel Perspective (2025)
- Games and CultureProceedings of the Annual Hawaii International Conference on System SciencesNew Media and Society
- Sociotechnical Imaginaries of Digitally Altered Minds in 2050: Functions, Citizens, and Societal Tensions (2025) Mindtrek '25: Proceedings of the 28th International Academic Mindtrek Ojell-Järventausta, Terho; Belousov, Anatolii; Bujić, Mila; Macey, Joseph; Hamari, Juho
- Virtual empowerment: manipulating height in virtual reality affects self-related cognitions and personal speech performance evaluationIncreased volatility in video poker results in more winning players but shorter winning streaks - Evidence from simulationsHow can the potential harms of loot boxes be minimised?: Proposals for understanding and addressing issues at a national level (2025)
- Behaviour and Information TechnologyACM/IEEE Joint Conference on Digital Libraries
- A conceptual framework for understanding and identifying gamblified experiences (2024)
- Computers in Human BehaviorJournal of behavioral addictions
- Legitimizing the game: how gamers' personal experiences shape the emergence of grassroots collective action in esports (2024)
- (2024) indtrek '24: Proceedings of the 27th International Academic Mindtrek Conference Ojell-Järventausta, Terho; Belousov, Anatolii; Bujić, Mila; Macey, Joseph; Hamari, Juho
- Examining the Commonalities and Differences Between Gamblification and Gamification: A Theoretical Perspective (2024)
- International Journal of Human-Computer InteractionBMC Public Health
- Survey esports research methodology (2024) Routledge Handbook of Esports Macey Joseph; Hamari, Juho
- Using latent class analysis to identify Finnish gambler types and potential risk (2024)
- International Gambling Studies
- A Ruse by Any Other Name: Comparing Loot Boxes and Collectible Card Games Using Magic Arena (2023)
- Proceedings of the ACM on Human-Computer Interaction
- 2023CHI PLAY '23: The Annual Symposium on Computer-Human Interaction in Play Belousov Anatolii, Ojell-Järventausta Terho, Bujić Mila, Macey Joseph, Hamari Juho
- Gambling in digital games and esports: a scoping review (2023)
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- Internet Research
- Public opinions and attitudes toward a state monopoly: a study of the finnish gambling system (2023)
- Current issues of sustainability in esports (2022)
- International Journal of Esports
- Forests in Digital Games - An Ecocritical Framework (2022) FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games Thibault Mattia, Galeote Daniel Fernández, Macey Joseph, Jylhä Henrietta
- Gamblification: A definition (2022)
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- Journal of behavioral addictions
- Mind Games (2022) Reading »Black Mirror« Insights into Technology and the Post-Media Condition Macey Joseph, McCauley Brian



