Paying, Playing, and Spectating: Relationships Between Digital Game Play and Spectating Esports




Macey, Joseph; Mattinen, Topias; Hamari, Juho

PublisherSAGE Publications

2025

 Games and Culture

15554120251376073

1555-4120

1555-4139

DOIhttps://doi.org/10.1177/15554120251376073

https://doi.org/10.1177/15554120251376073

https://research.utu.fi/converis/portal/detail/Publication/504558939



The association between playing digital games and watching esports has, to date, been an explicit assumption of many works, specifically that there is a strong and direct correlation between playing games and watching esports. The conflation of game play and esports serves to create conceptual confusion and a lack of clarity in research, both in HCI and beyond.This exploratory, atheoretical work demonstrates that some correlations exist between game play and spectating esports; however, many measures were not found to have statistically significant associations. Furthermore, the observed correlations were found to have small effect sizes and explained little variance of esports spectating measures.Results question fundamental assumptions of many works, which assume a strong association between playing games and spectating esports, raising concerns about their validity and applicability. Furthermore, they highlight the need for further research into the interactions of digital games and the systems which have emerged around them.


The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This work was supported by the Suomen Kulttuurirahasto (grant number 00230796), and the Research Council of Finland (grant numbers Personal Grant, 337653, 353268).


Last updated on 13/10/2025 12:55:45 PM