Lilli Sihvonen

Digitaalinen kulttuuri

Siltapuistokatu 2


Areas of expertise
planned obsolescence; planned revivification; re-releasing of cultural products; cultural neo-production process; board games; Kimble


In my doctoral thesis I study the re-releasing process of cultural products, and use the history of the Finnish board game Kimble as a model of this process. Classic products reappear several times over the years. These products have a meaningful history which their manufacturers utilize both in their external and internal communication.

The product re-releasing is formed from material and commercial phenomena such as planned obsolescence and planned revivification. Planned obsolescence is a practice used to limit the durability and use of a product either by premature breakdown or replacement before the breakdown. Planned revivification refers to nostalgia-based recycling of media products. The idea of the synergy of these two phenomena was first presented by sociologist Fred Davis in 1979 who never continued the idea further. My research is based on Davis's idea and previous theory of the cultural neo-production process of my own development. The cultural neo-production process is formed from the alternation between planned obsolescence and revivification that causes the product to be either available or unavailable for the consumers. My product example is the Finnish board game Kimble from Tactic Games, and it was released in 1967.

My other research interests include material culture, board games and game culture and media archaeology.


I have taught the following courses (in Finnish):

S1 Planned obsolescence and media archaeology, spring 2018
(Degree Program of Cultural Production and Landscape Studies, University of Turku)

A4 The production of digital culture: Planning and producing a game archive, autumn 2016
(Degree Program of Cultural Production and Landscape Studies, University of Turku)


Last updated on 2021-15-09 at 15:19