Software Engineering
- Understanding Players' Experiences in Location-based Augmented Reality Mobile Games: A Case of Pokémon Go (2017)
- Understanding software obfuscation and diversification as defensive measures for the cybersecurity of Internet of Things (2023)
- Understanding Stroke Patients' Motivation for Motivation-Driven Rehabilitative Game Design (2015)
- University Education as a Pathway to Innovation: Perspective on Building Students Innovation Capabilities in Sino-European Education Set-up (2017)
- Updating the Wassenaar debate once again: Surveillance, intrusion software, and ambiguity (2019)
- Usability of a gamified application to promote family wellbeing in child health clinics (2017)
- Using Ant Colony System to Consolidate VMs for Green Cloud Computing (2015)
- Utilization prediction aware VM consolidation approach for green cloud computing (2015)
- Utilizing an Exercise-based Learning Tool Effectively in Computer Science Courses (2014)
- Utilizing learning analytics in large online courses (2024)