digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus
Yhteystiedot
Henkilöt
Julkaisut
- Gamification of the work floor: A literature review of gamifying production and logistics operations (2018)
- Gamification, quantified-self or social networking? Matching users’ goals with motivational technology (2018)
- Gamified Coding: Toy Robots and Playful Learning in Early Education (2019)
- Gamified crowdsourcing: Conceptualization, literature review, and future agenda (2017)
- Gamified doll-dramas: Provocations, playbor and participatory play practices in the age of iTV (2020)
- Gaming Capital on Overwatch's Official Forums (2023)
- Gaming Legacy? – Four Approaches to the Relation between Cultural Heritage and Digital Technology (2013)
- Gender and game cultural agency in the post-gamer era: Finnish women players’ gaming practices, game cultural participation, and rejected gamer identity (2022)
- Gendered and Embodied Un/learning among Women Disengaging from Faith in the UK and Finland (2024)
- Geocacher's co-creation to sharing their own playful treasure hunt video experiences around the world (2017)