Degree Programme in Digital Culture, Landscape and Cultural Heritage
Contact Details
Persons
Publications
- “There Are No Women and They All Play Mercy”: Understanding and Explaining (the Lack of) Women’s Presence in Esports and Competitive GamingThe Relationship Between Player's Gaming Orientation and Avatar's Capital: a Study in Final Fantasy XIV (2018)
- The Red Island. Working-class Leisure Culture in Post-war HelsinkiThe relationship between player types and gamification feature preferences (2021)
- The relationship between gamification, brand engagement and brand equityThe Resilient City in World War II. Urban Environmental Histories (2019)
- The Rise and Fall of BBS Culture in Finland, 1982–2002 (2018)
- The rise of motivational information systems: A review of gamification research (2020)
- The Role of Museum in an Aging Society (2019)
- The role of the Traditional TV in the Age of Intermedial Media Spectacles (2020)
- (2019)
- (2017)
- (2010)



