Degree Programme in Digital Culture, Landscape and Cultural Heritage
- Corporate history culture and the useful industrial past– A case study on history management in Finnish cotton company Porin Puuvilla Oy (2014)
- Crack Intros – Piracy, Creativity, and Communication (2015)
- Creating the Other in Online Interaction: Othering Online Discourse Theory (2021)
- Creative Ecosystem Needs
(ECORIN Project fact sheet 2) (2024) - Creative tourism experiencescapes by geocachers (2012)
- Critical acclaim and commercial success in mobile free-to-play games (2016)
- Crowdsourcing approaches for knowledge organization systems: crowd collaboration or crowd work? (2016)
- Cultural keystone species as a tool for biocultural stewardship : A global review (2024)
- Cultural Planning in the Eastern Pori Suburbs: Applicability of the Approach? (2015)
- Current issues of sustainability in esports (2022)