Degree Programme in Digital Culture, Landscape and Cultural Heritage
Contact Details
Persons
Publications
- Gamified crowdsourcing: Conceptualization, literature review, and future agenda (2017)
- Gamified doll-dramas: Provocations, playbor and participatory play practices in the age of iTV (2020)
- Gaming Capital on Overwatch's Official Forums (2023)
- Gaming Legacy? – Four Approaches to the Relation between Cultural Heritage and Digital Technology (2013)
- Gazan sodan kuvaukset lyhytvideoiden aikakaudella (2025)
- Gazan sodan tunnelatautunutta TikTok-aktivismia (2025)
- Gender and game cultural agency in the post-gamer era: Finnish women players’ gaming practices, game cultural participation, and rejected gamer identity (2022)
- Gendered and Embodied Un/learning among Women Disengaging from Faith in the UK and Finland (2024)
- Gender Equality in Esports Organizations (2026)
- Geocacher's co-creation to sharing their own playful treasure hunt video experiences around the world (2017)





