Department of Computing
- Utilizing an Exercise-based Learning Tool Effectively in Computer Science Courses (2014)
- Utilizing learning analytics for real-time identification of students-at-risk on an introductory programming course (2016)
- Uutismedian keskittyminen ja sen vaikutukset – mediajohtajien näkemyksiä (2024)
- UWB-based System for UAV Localization in GNSS-Denied Environments: Characterization and Dataset (2021)
- Validating Gameplay Activity Inventory (GAIN) for Modeling Player Profiles (2018)
- Validating multi-sensor object tracking in Heavy-Duty Trucks with extended trailer dynamics for road traffic situations (2024)
- Very-large-scale integration hardware implementation of adaptive space-time coding/spatial multiplexing switching (2012)
- Videoconferencing Applications for Training Professionals on Nonverbal Communication in Online Clinical Consultations (2023)
- Video games and religion: Lutheran Church employees' perspectives on similarities between virtual and spiritual worlds (2021)
- Viihdettä sivuraiteella. 1980-luvun marginaalikoneet pelikäytössä (2025)