A4 Artikkeli konferenssijulkaisussa
Ethical Gathering of Exercise Metrics from Elderly: Case Jumppatikku

Julkaisun tekijät: Olli I. Heimo, Tapani N. Liukkonen, Miika Oja-Nisula, Julius Rajala, Anne Paavolainen, Kai K. Kimppa, Tuomas Mäkilä
Paikka: Salford
Julkaisuvuosi: 2016
Kirjan nimi *: Technology and Intimacy: Choice or Coercion
Sarjan nimi: IFIP Advances in Information and Communication Technology
Numero sarjassa: 12
Volyymi: 474
Sivujen määrä: 11
ISBN: 978-3-319-44804-6
eISBN: 978-3-319-44805-3


Health gaming for elderly, alongside with other game types, have become an 

emerging trend amongst video game industry. As all emerging technologies, it 

brings some ethical questions which – as usual – are better solved before imple-

mentation, for the values these choices reflect to be embedded into the design. In 

this paper we introduce a case example of the elderly activation system Jump-

patikku (‘Exercise stick’) and analyse the main ethical questions of the specific 

case example, as well as take into consideration other similar systems from the 

viewpoint of ethical design and responsible research and innovation. 

Last updated on 2019-20-07 at 16:16