A4 Vertaisarvioitu artikkeli konferenssijulkaisussa

Gameful self-regulation: A study on how gamified self-tracking features evoke gameful experiences




TekijätHassan Lobna, Xi Nannan, Gurkan Bahadir, Koivisto Jonna, Hamari Juho

ToimittajaBui, Tung X

Konferenssin vakiintunut nimiHawaii International Conference on System Sciences

KustantajaIEEE Computer Society

Julkaisuvuosi2020

JournalProceedings of the Annual Hawaii International Conference on System Sciences

Kokoomateoksen nimiProceedings of the 53rd Annual Hawaii International Conference on System Sciences

Tietokannassa oleva lehden nimiProceedings of the Annual Hawaii International Conference on System Sciences

Sarjan nimiProceedings of the Annual Hawaii International Conference on System Sciences

Aloitussivu1103

Lopetussivu1112

ISBN978-0-9981331-3-3

eISSN2572-6862

DOIhttps://doi.org/10.24251/HICSS.2020.138

Verkko-osoitehttp://hdl.handle.net/10125/63877

Rinnakkaistallenteen osoitehttps://research.utu.fi/converis/portal/detail/Publication/69236858


Tiivistelmä

Gamification has become one of the top engagement technology trends of recent times. It refers to designing and transforming systems, services, and activities to afford gameful experiences as good games do, commonly implemented through the utilization of familiar features from games. However, one of the persistent problems in academia and practice has been the lack of understanding of which systems features are more or less prone to facilitate which dimensions of the gameful experience. We investigate the relationships between user interaction with features related to goal-setting, self-tracking as well as prompts, and gameful experiences (accomplishment, challenge, competition, guidance, immersion, playfulness, and sociability) through a survey (N=201) in a gamified exercise service. Goal-setting and prompt features were positively associated with most dimensions of the gameful experience whereas self-tracking features were negatively associated with immersion and sociability while positively associated with feelings of accomplishment.


Ladattava julkaisu

This is an electronic reprint of the original article.
This reprint may differ from the original in pagination and typographic detail. Please cite the original version.





Last updated on 2024-26-11 at 10:21