A3 Refereed book chapter or chapter in a compilation book

Ethics of Interactive Storytelling




AuthorsHyrynsalmi Sami, Kimppa Kai K., Smed Jouni

EditorsBarbaros Bostan

Publishing placeCham

Publication year2022

Book title Games and Narrative: Theory and Practice

Series titleInternational Series on Computer Entertainment and Media Technology

First page 143

Last page153

ISBN978-3-030-81537-0

eISBN978-3-030-81538-7

ISSN2364-947X

DOIhttps://doi.org/10.1007/978-3-030-81538-7_10

Web address https://doi.org/10.1007/978-3-030-81538-7_10

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/detail/Publication/68548305


Abstract

When used in its best way, interactive storytelling has the power to create unique, adaptive and unforgettable stories for an interactor. However, the same mechanisms that are able to create elements of surprise and joy can be used to construct ethically questionable and even malevolent experiences. As the creators are often held responsible for their work and their consequences, whether these are intentionally done or not, ethical consideration should be taken into account as early as possible. This chapter seeks to line out possible threats and their ethical consequences in the design and implementation of interactive stories. To approach the ethical issues at hand, we divide interactive storytelling into four key elements—designer, platform, storyworld and interactor—and review separately the ethical considerations related to them.


Downloadable publication

This is an electronic reprint of the original article.
This reprint may differ from the original in pagination and typographic detail. Please cite the original version.





Last updated on 2024-26-11 at 21:17