A3 Refereed book chapter or chapter in a compilation book
Ethics of Interactive Storytelling
Authors: Hyrynsalmi Sami, Kimppa Kai K., Smed Jouni
Editors: Barbaros Bostan
Publishing place: Cham
Publication year: 2022
Book title : Games and Narrative: Theory and Practice
Series title: International Series on Computer Entertainment and Media Technology
First page : 143
Last page: 153
ISBN: 978-3-030-81537-0
eISBN: 978-3-030-81538-7
ISSN: 2364-947X
DOI: https://doi.org/10.1007/978-3-030-81538-7_10
Web address : https://doi.org/10.1007/978-3-030-81538-7_10
Self-archived copy’s web address: https://research.utu.fi/converis/portal/detail/Publication/68548305
When used in its best way, interactive storytelling has the power to create unique, adaptive and unforgettable stories for an interactor. However, the same mechanisms that are able to create elements of surprise and joy can be used to construct ethically questionable and even malevolent experiences. As the creators are often held responsible for their work and their consequences, whether these are intentionally done or not, ethical consideration should be taken into account as early as possible. This chapter seeks to line out possible threats and their ethical consequences in the design and implementation of interactive stories. To approach the ethical issues at hand, we divide interactive storytelling into four key elements—designer, platform, storyworld and interactor—and review separately the ethical considerations related to them.
Downloadable publication This is an electronic reprint of the original article. |