A1 Refereed original research article in a scientific journal

Improving rational number knowledge using the NanoRoboMath digital game




AuthorsKärki Tomi, McMullen Jake, Lehtinen Erno

PublisherSPRINGER

Publication year2022

JournalEducational Studies in Mathematics

Journal name in sourceEDUCATIONAL STUDIES IN MATHEMATICS

Journal acronymEDUC STUD MATH

Volume110

Issue1

First page 101

Last page123

Number of pages23

ISSN0013-1954

eISSN1573-0816

DOIhttps://doi.org/10.1007/s10649-021-10120-6(external)

Web address https://link.springer.com/article/10.1007/s10649-021-10120-6(external)

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/detail/Publication/68123403(external)


Abstract
Rational number knowledge is a crucial feature of primary school mathematics that predicts students' later mathematics achievement. Many students struggle with the transition from natural number to rational number reasoning, so novel pedagogical approaches to support the development of rational number knowledge are valuable to mathematics educators worldwide. Digital game-based learning environments may support a wide range of mathematics skills. NanoRoboMath, a digital game-based learning environment, was developed to enhance students' conceptual and adaptive rational number knowledge. In this paper, we tested the effectiveness of a preliminary version of the game with fifth and sixth grade primary school students (N = 195) using a quasi-experimental design. A small positive effect of playing the NanoRoboMath game on students' rational number conceptual knowledge was observed. Students' overall game performance was related to learning outcomes concerning their adaptive rational number knowledge and understanding of rational number representations and operations.

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Last updated on 2024-26-11 at 20:45