A2 Refereed review article in a scientific journal
Social capital in video game studies: A scoping review
Authors: Korkeila Henry
Publisher: Sage
Publication year: 2023
Journal: New Media and Society
Journal acronym: NMS
Volume: 25
Issue: 7
First page : 1765
Last page: 1780
ISSN: 1461-4448
eISSN: 1461-7315
DOI: https://doi.org/10.1177/14614448211054778
Web address : https://journals.sagepub.com/doi/10.1177/14614448211054778
Self-archived copy’s web address: https://research.utu.fi/converis/portal/detail/Publication/67710434
This study explored how social capital has been utilized in video-game studies by conducting a scoping review. In total, 74 peer-reviewed publications were analysed from three different databases. The following aspects pertaining to social capital were analysed: definition, methodology, game or genre as stimulus, its utilization inside or outside the stimulus, whether it was the sole concept or variable, how it was utilized, whether social capital was used to predict variables or whether variables were used to predict it, and what where the predicted or predicting variables. The results of the analysis show that Putnam’s research, the quantitative method and Massively Multiplayer Online Role-Playing Games were most commonly combined. Social capital was predominantly utilized in binary form. It was utilized almost equally inside and outside the video games’ sphere of influence. The study then presents the main findings and discusses future research avenues.
Downloadable publication This is an electronic reprint of the original article. |