A1 Refereed original research article in a scientific journal

Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins




AuthorsKiili Kristian Juha Mikael, Lindstedt Antero, Koskinen Antti, Halme Hilma, Ninaus Manuel, McMullen Jake

PublisherSERIOUS GAMES SOC

Publication year2021

JournalInternational Journal of Serious Games

Journal name in sourceINTERNATIONAL JOURNAL OF SERIOUS GAMES

Journal acronymINT J SERIOUS GAMES

Volume8

Issue3

First page 93

Last page114

Number of pages22

ISSN2384-8766

DOIhttps://doi.org/10.17083/ijsg.v8i3.462(external)

Web address https://journal.seriousgamessociety.org/index.php/IJSG/article/view/462/431(external)

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/detail/Publication/67605286(external)


Abstract
While game-based learning seems to be an effective instructional approach, the underlying learning and engagement mechanisms of games are still poorly understood. In the current study, we investigated to what extent flow experience and situational interest are different indicators of engagement in game-based learning. Fifty-two Finnish 5th graders played a game on fractions at home during COVID-19 enforced distance learning. Flow and situational interest measures were embedded directly into the game environment. Results revealed that although flow experience and situational interest constructs share similar components, they also differ. In particular, regression analysis indicated that situational interest is mostly related to immersive aspects of flow. Moreover, learning gains achieved by playing the game and situational interest were positively related - a relation not found with flow. Although flow was not related to learning gains, it seems to be a more competence-oriented construct than situational interest as it was positively correlated with in-game performance. The design of the game successfully supported weaker students with adaptive scaffolds and in-game self-reporting measures worked well. Taken together, even though situational interest and flow share similar components, both constructs are important for multifaceted assessment of engagement in game-based learning. Theoretical and practical implications for engagement research and game design are discussed.

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Last updated on 2024-26-11 at 23:32