A3 Refereed book chapter or chapter in a compilation book

In memory of Memory Gliders: preservation of EU-funded serious games as digital heritage




AuthorsGarda Maria B., Suominen Jaakko

EditorsNena Močnik, Ger Duijzings, Hanna Meretoja, Bonface Njeresa Beti

Edition1st

Publishing placeLondon and New York

Publication year2021

Book title Engaging with Historical Traumas. Experiential Learning and Pedagogies of Resilience

Series titleRoutledge Studies in Modern History

First page 257

Last page270

eISBN978-1-003-04687-5

DOIhttps://doi.org/10.4324/9781003046875

Web address https://doi.org/10.4324/9781003046875


Abstract

The aim of this chapter is to investigate possible preservation strategies of serious games in order to reflect on the sustainability and long-term accessibility of these digital artefacts. We focus on a case study of the game Memory Gliders (Ulric Games 2019). As a digital game, it is a born-digital artefact and for that reason, it is prone to issues such as technological obsolescence or digital decay. As an educational game, Memory Gliders cannot rely on hobbyist engagement in the preservation work, like in the case of entertainment games and retrogaming communities. Should then the weight of this effort rest on the back of project coordinators (i.e. scientific network members), game developers (as a part of company’s portfolio and legacy), funding bodies (e.g. EU centralised solutions), research centres (e.g. on the history of education), or memory institutions (e.g. local libraries)? In this chapter, we explore short-term solutions for reinforcing the academic and societal impact of the game, as well as long-term solutions for its preservation as a digital heritage artefact.



Last updated on 2024-26-11 at 19:59