Pedagogical Approaches in Computational Thinking-Integrated STEAM Learning Settings: A Literature Review
: Veerasamy Ashok Kumar, Larsson Peter, Apiola Mikko-Ville, D'Souza Daryl, Laakso Mikko-Jussi
: Kohei Arai
: Computing Conference
: Cham
: 2021
: Lecture notes in networks and systems
: Intelligent Computing: Proceedings of the 2021 Computing Conference, Volume 3
: Lecture Notes in Networks and Systems
: 285
: 369
: 389
: 978-3-030-80128-1
: 978-3-030-80129-8
: 2367-3370
DOI: https://doi.org/10.1007/978-3-030-80129-8_27
: https://link.springer.com/chapter/10.1007/978-3-030-80129-8_27
: https://research.utu.fi/converis/portal/detail/Publication/62108355
This paper aims to provide a comprehensive analysis of pedagogical approaches deployed in computational thinking (CT)-based STEAM curricula during the period 2015–early 2020. Based on a set of suitable search keys for querying the Scopus database we found 46 studies on CT-integrated STEAM learning settings in K-12 schools and universities. Nearly 46% of the studies were in K-12 science learning. Seven different pedagogies were used to introduce CT in STEAM (science, technology, engineering, arts and mathematics) environments. Collaborative learning, hands-on and learning by modelling activities, were found to be the main approaches in CT-integrated STEAM learning research settings. In addition, most of these studies used computing principles to teach CT + STEAM topics. However, the roles of pedagogies used in these studies were not clearly stated. Furthermore, CT principles in STEAM learning were not well-defined. Hence, our study provides evidence that it is critical to develop a possible inventory of successful pedagogies and supporting learning activities for CT-integrated learning environments.