A4 Refereed article in a conference publication

Playful Innovating Pedagogy for Entrepreneurial Learning




AuthorsHeljakka, Katriina; Kangas, Marjaana; Legaard, Jesper Falck

Editors Ahram, Tareq Z.; Kalra, Jay; Karwowski, Waldemar

Conference nameInternational Conference on Applied Human Factors and Ergonomics

PublisherAHFE International

Publication year2025

Journal: AHFE International

Book title Artificial Intelligence and Social Computing 2025 : Proceedings of the 16th International Conference on Applied Human Factors and Ergonomics and the Affiliated Conferences, Orlando, Florida, USA, 26-30 July 2025

Series titleAHFE Open Access

Volume163

First page 83

Last page93

ISBN978-1-964867-39-7

eISSN2771-0718

DOIhttps://doi.org/10.54941/ahfe1006114

Publication's open availability at the time of reportingOpen Access

Publication channel's open availability Open Access publication channel

Web address http://doi.org/10.54941/ahfe1006114

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/detail/Publication/515943412

Self-archived copy's licenceCC BY

Self-archived copy's versionPublisher`s PDF


Abstract
his study introduces a pedagogical framework for playful entrepreneurial learning that can be utilized in Higher Education (HE) and, more broadly, innovative education and research. Through a multidisciplinary teaching innovation focusing on rapid prototyping and crafting of toys, an international group of teachers interested in the capacities of playful learning (PL) conducted a playful learning session first with entrepreneurship students and second with teaching education students in Finland. Building on previous theories of PL, the framework presented includes various learning tools, both tangible and technological. The playful pedagogy is grounded in sociocultural, socio-material, and enactivist approaches aimed to facilitate an entrepreneurial mindset as part of toy design assisted by everyday materials with the idea of constructing three-dimensional toy-like or playable objects as part of group work. The students were also allowed to use AI. The findings illustrate that in the emerging AI era, HE students benefit from engaging with simple materials to complement advanced technological tools such as generative AI. Our study shows that entrepreneurial learning can be enhanced through design-based learning challenges requiring a playful mindset.Keywords: Playful learning, teaching innovation, creativity, toy design, entrepreneurship, higher education

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