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Towards Ethical Guidelines of Location-Based Games: Challenges in the Urban Gaming World




TekijätHyrynsalmi Sonja, Rantanen Minna M, Hyrynsalmi Sami

ToimittajaEriks Klotins, Krzysztof Wnuk

Konferenssin vakiintunut nimiInternational Conference on Software Business

Julkaisuvuosi2021

JournalLecture Notes in Business Information Processing

Kokoomateoksen nimiSoftware Business: 11th International Conference, ICSOB 2020, Karlskrona, Sweden, November 16–18, 2020, Proceedings

Sarjan nimiLecture Notes in Business Information Processing

Vuosikerta407

Aloitussivu134

Lopetussivu142

ISBN978-3-030-67291-1

eISBN978-3-030-67292-8

ISSN1865-1348

DOIhttps://doi.org/10.1007/978-3-030-67292-8_10


Tiivistelmä

Location-based games-urban games which are played in real life locations-are growing their share in the mobile gaming markets. While these kinds of games have been present since the growing popularity of so-called feature phones, they gained remarkable momentum through the popularity of Niantic Inc.'s Pokémon Go, Ingress and later Harry Potter: Wizards Unite. As modern location-based games are gathering hundred of millions dollars monthly revenue, also related social, economical, and even juridical questions have raised; however, the ethical questions embodied into the location-based games or augmented reality games have not been completely unveiled. As the mobile game industry is growing its importance in the software industry, also business ethics questions should be taken into account during the design and development of game products and services. This paper seeks to understand the relevant ethical concerns of location-based games by using the the viewpoints of individual, community and business.



Last updated on 2024-26-11 at 10:59