A4 Vertaisarvioitu artikkeli konferenssijulkaisussa
Towards Ethical Guidelines of Location-Based Games: Challenges in the Urban Gaming World
Tekijät: Hyrynsalmi Sonja, Rantanen Minna M, Hyrynsalmi Sami
Toimittaja: Eriks Klotins, Krzysztof Wnuk
Konferenssin vakiintunut nimi: International Conference on Software Business
Julkaisuvuosi: 2021
Journal: Lecture Notes in Business Information Processing
Kokoomateoksen nimi: Software Business: 11th International Conference, ICSOB 2020, Karlskrona, Sweden, November 16–18, 2020, Proceedings
Sarjan nimi: Lecture Notes in Business Information Processing
Vuosikerta: 407
Aloitussivu: 134
Lopetussivu: 142
ISBN: 978-3-030-67291-1
eISBN: 978-3-030-67292-8
ISSN: 1865-1348
DOI: https://doi.org/10.1007/978-3-030-67292-8_10
Location-based games-urban games which are played in real life locations-are growing their share in the mobile gaming markets. While these kinds of games have been present since the growing popularity of so-called feature phones, they gained remarkable momentum through the popularity of Niantic Inc.'s Pokémon Go, Ingress and later Harry Potter: Wizards Unite. As modern location-based games are gathering hundred of millions dollars monthly revenue, also related social, economical, and even juridical questions have raised; however, the ethical questions embodied into the location-based games or augmented reality games have not been completely unveiled. As the mobile game industry is growing its importance in the software industry, also business ethics questions should be taken into account during the design and development of game products and services. This paper seeks to understand the relevant ethical concerns of location-based games by using the the viewpoints of individual, community and business.