A4 Refereed article in a conference publication

Towards Ethical Guidelines of Location-Based Games: Challenges in the Urban Gaming World




AuthorsHyrynsalmi Sonja, Rantanen Minna M, Hyrynsalmi Sami

EditorsEriks Klotins, Krzysztof Wnuk

Conference nameInternational Conference on Software Business

Publication year2021

JournalLecture Notes in Business Information Processing

Book title Software Business: 11th International Conference, ICSOB 2020, Karlskrona, Sweden, November 16–18, 2020, Proceedings

Series titleLecture Notes in Business Information Processing

Volume407

First page 134

Last page142

ISBN978-3-030-67291-1

eISBN978-3-030-67292-8

ISSN1865-1348

DOIhttps://doi.org/10.1007/978-3-030-67292-8_10


Abstract

Location-based games-urban games which are played in real life locations-are growing their share in the mobile gaming markets. While these kinds of games have been present since the growing popularity of so-called feature phones, they gained remarkable momentum through the popularity of Niantic Inc.'s Pokémon Go, Ingress and later Harry Potter: Wizards Unite. As modern location-based games are gathering hundred of millions dollars monthly revenue, also related social, economical, and even juridical questions have raised; however, the ethical questions embodied into the location-based games or augmented reality games have not been completely unveiled. As the mobile game industry is growing its importance in the software industry, also business ethics questions should be taken into account during the design and development of game products and services. This paper seeks to understand the relevant ethical concerns of location-based games by using the the viewpoints of individual, community and business.



Last updated on 2024-26-11 at 10:59