A4 Refereed article in a conference publication

Learning Social Skills and Accruing Social Capital through Pervasive Gaming




AuthorsSampsa Rauti, Samuli Laato, Tarja Pietarinen

EditorsHeinrich Söbke, Jannicke Baalsrud Hauge, Mario Wolf, Florian Wehking

Conference nameDesigning and Facilitating Educational Location-based Applications

Publication year2020

JournalCEUR Workshop Proceedings

Book title Proceedings of DELbA 2020 - Workshop on Designing and Facilitating Educational Location-based Applications co-located with the Fifteenth European Conference on Technology Enhanced Learning (EC-TEL 2020)

Volume2685

ISSN1613-0073

Web address http://ceur-ws.org/Vol-2685/paper1.pdf

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/detail/Publication/50966996


Abstract

There are several implicit benefits to formal school education. One the
most important is the learning of social skills i.e. how to behave, interact meaningfully and form social bonds with other people. However, there are multiple
situations where the learning of social skills can be disrupted, e.g. bullying or the
recent COVID-19 pandemic that forced schools to transition into distance education. In this work, we investigate the potential of pervasive games (PGs) to
teach social skills and help acquire social capital. Using the theoretical viewpoints of affordance lens and Pierre Bourdieu's theory of capital, we argue that
PGs are able create meaningful activities that not only help learn social skills, but
can scaffold social bonding and increase social capital. We identify six social
affordances in the PG Pokémon GO and show the game teaches a wide variety
of social skills ranging from negotiation and bartering to group interaction. Our
findings have implications on designing educational pervasive games that teach
social skills and accrue social capital.
Keywords: pervasive games, implicit learning, social capital, social capital theory, social skills. 


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