A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä
Understanding the Interplay between the Digital and the Physical in Shared AR Gaming: Probing through Urban Legends
Tekijät: Xu, Jiangnan; Luna, Sanzida Mojib; Tigwell, Garreth W.; Lalone, Nicolas; Saker, Michael; Laato, Samuli; Dunham, John; Wang, Yihong; Chamberlain, Alan; Papangelis, Konstantinos
Kustantaja: Association for Computing Machinery (ACM)
Julkaisuvuosi: 2025
Lehti: ACM Transactions on Computer-Human Interaction
Artikkelin numero: 57
Vuosikerta: 32
Numero: 6
ISSN: 1073-0516
eISSN: 1557-7325
DOI: https://doi.org/10.1145/3749841
Julkaisun avoimuus kirjaamishetkellä: Avoimesti saatavilla
Julkaisukanavan avoimuus : Kokonaan avoin julkaisukanava
Verkko-osoite: https://doi.org/10.1145/3749841
Rinnakkaistallenteen osoite: https://research.utu.fi/converis/portal/detail/Publication/508574457
Rinnakkaistallenteen lisenssi: CC BY
Rinnakkaistallennetun julkaisun versio: Kustantajan versio
Shared Augmented Reality (Shared AR) is an emerging technology that enables multiple users to interact synchronously within a collocated AR environment. Yet, there is limited research on the group interactions and dynamics in Shared AR, particularly in the context of gaming. To address this gap, we investigate Shared AR group interactions using a phone-based Shared AR mobile game called Urban Legends. Through in situ observations, focus groups, and one-on-one interviews with 22 participants, we examine how users collaborate and communicate within the game. Our findings reveal that while verbal communication predominates, non-verbal cues are often overlooked by collocated participants, and users initially struggle to recognize the expansive virtual space and the need for physical movement. Over time, users adapt to the hybrid environment, demonstrating increasing spatial awareness and more dynamic collaboration. Based on these insights, we present a suite of design recommendations for enhancing spatial awareness, supporting multi-modal communication, and fostering engaging group dynamics in future Shared AR applications.
Ladattava julkaisu This is an electronic reprint of the original article. |