A4 Vertaisarvioitu artikkeli konferenssijulkaisussa

Digitally Induced Altered States as Facilitators of the Future Augmented Human Sensorium: Analysis of Science Fiction Representations




TekijätBelousov, Anatolii; Bujić, Mila; Macey, Joseph; Hamari, Juho

ToimittajaBeigl, Michael; Jacucci, Giulio; Sigg, Stephan; Xiao, Yu; Bardram, Jakob; Tsiropoulou, Eirini Eleni; Xu, Chenren

Konferenssin vakiintunut nimiACM International Joint Conference on Pervasive and Ubiquitous Computing

Julkaisuvuosi2025

Lehti: ACM international joint conference on pervasive and ubiquitous computing

Kokoomateoksen nimiUbiComp Companion '25: Companion of the 2025 ACM International Joint Conference on Pervasive and Ubiquitous Computing

Aloitussivu694

Lopetussivu697

ISBN979-8-4007-1477-1

DOIhttps://doi.org/10.1145/3714394.3756162

Julkaisun avoimuus kirjaamishetkelläAvoimesti saatavilla

Julkaisukanavan avoimuus Osittain avoin julkaisukanava

Verkko-osoitehttps://doi.org/10.1145/3714394.3756162

Rinnakkaistallenteen osoitehttps://research.utu.fi/converis/portal/detail/Publication/508434258

Rinnakkaistallenteen lisenssiCC BY

Rinnakkaistallennetun julkaisun versioKustantajan versio


Tiivistelmä

This work analyses science fiction narratives for the intersections between the evolution of sensory augmentation technologies and altered states of consciousness as means of adaptation to this evolution. It identifies four types of sensorium manipulation, namely replacement, expansion, sharing and suppression, with each relating to unique cognitive shifts. Their representations in science fiction suggest that at least three of them can benefit from the facilitation of these shifts through appropriate types of digitally induced altered states of consciousness.


Ladattava julkaisu

This is an electronic reprint of the original article.
This reprint may differ from the original in pagination and typographic detail. Please cite the original version.




Julkaisussa olevat rahoitustiedot
This work is supported by Kone Foundation (DIAL; 202008478) and Research Council of Finland (Postemotion: 342144; Centre of Excellence in Game Cultures: 353268; Flagship Programme - Forest-Human-Machine Interplay (UNITE): 337653).


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