A4 Vertaisarvioitu artikkeli konferenssijulkaisussa
Digitally Induced Altered States as Facilitators of the Future Augmented Human Sensorium: Analysis of Science Fiction Representations
Tekijät: Belousov, Anatolii; Bujić, Mila; Macey, Joseph; Hamari, Juho
Toimittaja: Beigl, Michael; Jacucci, Giulio; Sigg, Stephan; Xiao, Yu; Bardram, Jakob; Tsiropoulou, Eirini Eleni; Xu, Chenren
Konferenssin vakiintunut nimi: ACM International Joint Conference on Pervasive and Ubiquitous Computing
Julkaisuvuosi: 2025
Lehti: ACM international joint conference on pervasive and ubiquitous computing
Kokoomateoksen nimi: UbiComp Companion '25: Companion of the 2025 ACM International Joint Conference on Pervasive and Ubiquitous Computing
Aloitussivu: 694
Lopetussivu: 697
ISBN: 979-8-4007-1477-1
DOI: https://doi.org/10.1145/3714394.3756162
Julkaisun avoimuus kirjaamishetkellä: Avoimesti saatavilla
Julkaisukanavan avoimuus : Osittain avoin julkaisukanava
Verkko-osoite: https://doi.org/10.1145/3714394.3756162
Rinnakkaistallenteen osoite: https://research.utu.fi/converis/portal/detail/Publication/508434258
Rinnakkaistallenteen lisenssi: CC BY
Rinnakkaistallennetun julkaisun versio: Kustantajan versio
This work analyses science fiction narratives for the intersections between the evolution of sensory augmentation technologies and altered states of consciousness as means of adaptation to this evolution. It identifies four types of sensorium manipulation, namely replacement, expansion, sharing and suppression, with each relating to unique cognitive shifts. Their representations in science fiction suggest that at least three of them can benefit from the facilitation of these shifts through appropriate types of digitally induced altered states of consciousness.
Ladattava julkaisu This is an electronic reprint of the original article. |
Julkaisussa olevat rahoitustiedot:
This work is supported by Kone Foundation (DIAL; 202008478) and Research Council of Finland (Postemotion: 342144; Centre of Excellence in Game Cultures: 353268; Flagship Programme - Forest-Human-Machine Interplay (UNITE): 337653).