A4 Refereed article in a conference publication

Strengths and Weaknesses of Persona Creation Methods: Outlining Guidelines for Novice and Experienced Users and Opportunities for Digital Innovations




AuthorsJansen Bernard J., Jung Soon-Gyo, Salminen Joni, Guan Kathleen W., Nielsen Lene

EditorsBui Tung X.

Conference nameHawaii International Conference on System Sciences

Publication year2021

Book title The proceedings of the 54th Hawaii International Conference on System Sciences 2021

First page 4971

Last page4980

ISBN978-0-9981331-4-0

ISSN2572-6862

DOIhttps://doi.org/10.24251/HICSS.2021.604

Web address http://hdl.handle.net/10125/71222

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/detail/Publication/50746897


Abstract

Persona is a technique for enhancing user understanding and improving
the user-centered design of digital products. Persona creation has
traditionally been divided into Qualitative, Quantitative, and Mixed
Methods approaches. However, no literature systematically contrasts the
strengths and weaknesses of these approaches. We review the literature
to map the strengths and weaknesses of these approaches and evaluate the
potential of personas for the domain of digital innovation. We provide
insights for better creation and use of personas by both researchers and
practitioners, especially those that are new to personas, deploying
personas in a new domain, or familiar with only one of the persona
creation approaches.


Downloadable publication

This is an electronic reprint of the original article.
This reprint may differ from the original in pagination and typographic detail. Please cite the original version.





Last updated on 2024-26-11 at 17:17