A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä
Towards Immersive Mixed Reality Street Play: Understanding Co-located Bodily Play with See-through Head-Mounted Displays in Public Spaces
Tekijät: Hu, Botao Amber; Lin, Rem RunGu; Tao, Yilan Elan; Laato, Samuli; Li, Yue
Kustantaja: Association for Computing Machinery
Julkaisuvuosi: 2025
Lehti: Proceedings of the ACM on Human-Computer Interaction
Artikkelin numero: CSCW498
Vuosikerta: 9
Numero: 7
eISSN: 2573-0142
DOI: https://doi.org/10.1145/3757679
Julkaisun avoimuus kirjaamishetkellä: Avoimesti saatavilla
Julkaisukanavan avoimuus : Osittain avoin julkaisukanava
Verkko-osoite: https://doi.org/10.1145/3757679
Rinnakkaistallenteen osoite: https://research.utu.fi/converis/portal/detail/Publication/505572314
As see-through Mixed Reality Head-Mounted Displays (MRHMDs) proliferate, their usage is gradually shifting from controlled, private settings to spontaneous, public contexts. While location-based augmented reality mobile games such as Pokémon GO have been successful, the embodied interaction afforded by MRHMDs moves play beyond phone-based screen-tapping toward co-located, bodily, movement-based play. In anticipation of widespread MRHMD adoption, major technology companies have teased concept videos envisioning urban streets as vast mixed reality playgrounds-imagine Harry Potter-style wizard duels in city streets-which we term Immersive Mixed Reality Street Play (IMRSP). However, few real-world studies examine such scenarios. Through empirical, in-the-wild studies of our research-through-design game probe, Multiplayer Omnipresent Fighting Arena (MOFA), deployed across diverse public venues, we offer initial insights into the social implications, challenges, opportunities, and design recommendations of IMRSP. The MOFA framework, which includes three gameplay modes-''The Training'', ''The Duel'', and ''The Dragon''-is open-sourced at https://github.com/realitydeslab/mofa.
Ladattava julkaisu This is an electronic reprint of the original article. |
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This research was funded by Holo Interactive.