O2 Muu julkaisu

3D Scene Graphs in Robotics: A Unified Representation Bridging Geometry, Semantics, and Action




TekijätCatalano, Iacopo; Cueto Zumaya, Carlos; Placed, Julio A; Civera, Javier; Moreira Bessa, Wallace; Peña-Queralta, Jorge

KustantajaInstitute of Electrical and Electronics Engineers (IEEE)

Julkaisuvuosi2025

Sarjan nimiTechRxiv

DOIhttps://doi.org/10.36227/techrxiv.175561766.62405781/v1

Verkko-osoitehttps://doi.org/10.36227/techrxiv.175561766.62405781/v1

Preprintin osoitehttps://doi.org/10.36227/techrxiv.175561766.62405781/v1


Tiivistelmä

3D Scene Graphs (3DSGs) have emerged as a powerful representation for robotic perception and reasoning, capturing not only the geometric layout of the environment but also its semantic and relational structure. By organizing objects, places, and agents within structured graphs, 3DSGs provide a rich abstraction layer that enables a wide range of robotic tasks, from navigation and manipulation to interaction and planning. In this survey, we present a comprehensive overview of current approaches for constructing, maintaining and querying 3DSGs, along with a historical perspective and an in-depth review of the literature. We propose a unified formulation of the 3DSG construction problem and analyze the dominant architectural and algorithmic choices, including modular pipelines, end-toend learning strategies, and open-vocabulary methods. The paper concludes with a discussion of emerging trends, open challenges, and opportunities for future work in 3DSG representations and multi-agent collaboration, and beyond.


Julkaisussa olevat rahoitustiedot
This work was partially supported by the Kaute Foundation through the Tutkijat Maailmalle program, the Finnish Ministry of Education and Culture through the Intelligent Work Machines Doctoral Education Pilot Program (IWM VN/3137/2024-OKM-4), and by DGA FSE T73 23R.


Last updated on 2025-04-11 at 07:19