A4 Refereed article in a conference publication

The role of game preferences on arousal state when playing first-person shooters




AuthorsSuvi K. Holm, Johanna K. Kaakinen, Santtu Forsström, Veikko Surakka

EditorsJonna Koivisto, Mila Bujić, Juho Hamari

Conference nameGamiFIN Conference

Publishing placeAachen

Publication year2020

JournalCEUR Workshop Proceedings

Book title GamiFIN Conference 2020. Proceedings of the 4th International GamiFIN Conference Levi, Finland, April 1-3, 2020

Series titleCEUR Workshop Proceedings

Volume2637

First page 157

Last page166

ISSN1613-0073

Web address https://urn:nbn:de:0074-2637-8

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/detail/Publication/50367033


Abstract

Several player typologies have emerged as a result of needing to understand
the role of personal preferences when selecting and playing games.
However, experimental investigations into whether these preferences affect psychophysiological
responses when playing have been scarce. In this study, two
groups of active gamers (N=24) played and watched a gameplay video of a firstperson
shooter game. The two groups consisted of players who either preferred
or disliked game dynamics prominent in first-person shooter games, such as killing
and shooting. While playing and watching, the participants’ electrodermal
activity and heart rate were monitored as indexes of autonomic arousal. The results
suggest that playing preferences and autonomic arousal are related. Those
who preferred the content showed a stable arousal state across time when playing,
whereas those who disliked the content showed a rising tendency in autonomic
arousal state. The effects were similar when participants were watching a video
of gameplay.


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