A4 Refereed article in a conference publication
Developing sustainability competences through a negotiation simulation role-playing game
Authors: Marttila, Miika; Äijälä, Mikko; Tedeschi, Miriam; Shaw, Morgan; Levänen, Jarkko
Editors: Kangaslampi, R., Langie, G., Järvinen, H.-M., & Nagy, B.
Conference name: European Society for Engineering Education Annual Conference
Publication year: 2025
Book title : SEFI 53rd Annual Conference. European Society for Engineering Education (SEFI)
eISBN: 978-2-87352-029-8
DOI: https://doi.org/10.5281/zenodo.17631440
Web address : https://zenodo.org/records/17631440
Self-archived copy’s web address: https://research.utu.fi/converis/portal/detail/Publication/500368298
This study investigated the effectiveness of a negotiation simulation role-playing game as a pedagogical tool for developing the sustainability competences of university engineering students. In an active learning environment, students engaged in a role-playing exercise, assuming the roles of diverse stakeholders debating the future of a coal-burning plant in the fictional city of Pinehill.
The research examined how an experiential, yet safe real-world simulation influenced the development of key sustainability competences, such as systems thinking, strategic collaboration, and future-oriented analytical thinking, which are essential skills for navigating complex sustainability transitions. With perspectives of different actors 'embodied' during the simulation, the game also enhanced the ability to consider diverse viewpoints in decision-making.
Data was collected through group reflection reports and surveys, utilizing both qualitative and quantitative methods to assess students' learning experiences and competence development. It was observed that participation in the simulations empowered students with deepened competences in sustainability, especially regarding interpersonal skills.
This research contributes to engineering education by presenting that simulation role-playing games can narrow the gap between theoretical knowledge and real-world application while developing key sustainability competences that traditional classroom methods are unlikely to deliver.
Downloadable publication This is an electronic reprint of the original article. |
Funding information in the publication:
This work was supported by the Research Council of Finland with decision no. 315007 (project JuDiCe – ‘Justice in Digital Spaces’).