Driven, Imaginative, and Casual Game Experiences
: Jukka Vahlo, Aki Koponen
: Barbaros Bostan
: Cham
: 2020
: Game User Experience and Player-Centered Design
: International Series on Computer Entertainment and Media Technology
: 207
: 229
: 978-3-030-37642-0
: 978-3-030-37643-7
: 2364-947X
DOI: https://doi.org/10.1007/978-3-030-37643-7_9
In this chapter, we develop and validate Game Experience Type (GET)
inventory for investigating digital game players’ preferred game experience
types. Game experience is usually studied by analyzing patterns in player
behavior or by conducting surveys during and immediately after a gaming session
of a particular game. In contrast to this, GET is designed to be a survey-based
self-report method for examining players’ sustaining preferences in game
experience types across digital game genres. As a result of a series of factor
analyses we reveal three latent game experience types of Driven, Imaginative, and Casual, and validate GET as a reliable
method for measuring game users’ experience type preferences.