A3 Refereed book chapter or chapter in a compilation book
Driven, Imaginative, and Casual Game Experiences
Authors: Jukka Vahlo, Aki Koponen
Editors: Barbaros Bostan
Publishing place: Cham
Publication year: 2020
Book title : Game User Experience and Player-Centered Design
Series title: International Series on Computer Entertainment and Media Technology
First page : 207
Last page: 229
ISBN: 978-3-030-37642-0
eISBN: 978-3-030-37643-7
ISSN: 2364-947X
DOI: https://doi.org/10.1007/978-3-030-37643-7_9
In this chapter, we develop and validate Game Experience Type (GET)
inventory for investigating digital game players’ preferred game experience
types. Game experience is usually studied by analyzing patterns in player
behavior or by conducting surveys during and immediately after a gaming session
of a particular game. In contrast to this, GET is designed to be a survey-based
self-report method for examining players’ sustaining preferences in game
experience types across digital game genres. As a result of a series of factor
analyses we reveal three latent game experience types of Driven, Imaginative, and Casual, and validate GET as a reliable
method for measuring game users’ experience type preferences.