A3 Refereed book chapter or chapter in a compilation book

Driven, Imaginative, and Casual Game Experiences




AuthorsJukka Vahlo, Aki Koponen

EditorsBarbaros Bostan

Publishing placeCham

Publication year2020

Book title Game User Experience and Player-Centered Design

Series titleInternational Series on Computer Entertainment and Media Technology

First page 207

Last page229

ISBN978-3-030-37642-0

eISBN978-3-030-37643-7

ISSN2364-947X

DOIhttps://doi.org/10.1007/978-3-030-37643-7_9


Abstract

In this chapter, we develop and validate Game Experience Type (GET)
inventory for investigating digital game players’ preferred game experience
types. Game experience is usually studied by analyzing patterns in player
behavior or by conducting surveys during and immediately after a gaming session
of a particular game. In contrast to this, GET is designed to be a survey-based
self-report method for examining players’ sustaining preferences in game
experience types across digital game genres. As a result of a series of factor
analyses we reveal three latent game experience types of Driven, Imaginative, and Casual, and validate GET as a reliable
method for measuring game users’ experience type preferences.    



Last updated on 2024-26-11 at 11:59