A4 Vertaisarvioitu artikkeli konferenssijulkaisussa

Evaluating Interactive Tasks through the Lens of Computational and Algebraic Thinking, Interactivity Types, and Multimedia Design Principles




TekijätGulbahar, Yasemin; Öztürk, Tugba; Dagienė, Valentina; Parviainen, Marika; Güven, Ismail; Bilbao, Javier

ToimittajaDagienė, Valentina

Konferenssin vakiintunut nimiInternational Olympiad in Informatics

KustantajaVilnius University Press

Julkaisuvuosi2025

JournalOlympiads in Informatics

Kokoomateoksen nimiOlympiads in Informatics: Selected papers of the International Conference joint with the XXXVII International Olympiad in Informatics Sucre, Bolivia, July 27 to August 3, 2025

Tietokannassa oleva lehden nimiOLYMPIADS IN INFORMATICS

Vuosikerta19

Aloitussivu63

Lopetussivu86

ISSN1822-7732

eISSN2335-8955

DOIhttps://doi.org/10.15388/ioi.2025.05

Verkko-osoitehttps://doi.org/10.15388/ioi.2025.05

Rinnakkaistallenteen osoitehttps://research.utu.fi/converis/portal/detail/Publication/499738821


Tiivistelmä
This study investigates student engagement within an online assessment environment, focusing on the interplay between interactivity types, and multimedia design. We analyzed (1) descriptive patterns of student engagement and performance, (2) time-on-task in relation to interactivity type of tasks, (3) the frequency and distribution of multimedia design principles (e.g., contiguity, modality) across tasks designed to elicit computational and algebraic thinking, and (4) the correlation between the application of these principles and students' average scores. Findings reveal distinct engagement patterns and performance levels across task types. Time spent varied significantly by interactivity, with certain types eliciting more engagement. Specific multimedia principles were more prevalent in particular tasks, and correlational analysis indicated relationships between the application of certain design principles and student performance outcomes. These insights contribute to a more nuanced understanding of how interactive design and multimedia integration can influence learning in computationally and algebraically rich online environments.

Ladattava julkaisu

This is an electronic reprint of the original article.
This reprint may differ from the original in pagination and typographic detail. Please cite the original version.




Julkaisussa olevat rahoitustiedot
This work has been co-funded through the European Union. Information about the project is on the CT&MathABLE website https://www.fsf.vu.lt/en/ct-math-able


Last updated on 2025-05-09 at 14:55