A4 Vertaisarvioitu artikkeli konferenssijulkaisussa

Evaluating Virtual Reality Fire Extinguisher Training: A Qualitative User Experience Analysis




TekijätHossain, A. K. M. Ishtyak; Kamal, Rida; Heilala, Janne; Kantola, Jussi

ToimittajaSalminen, Vesa

Konferenssin vakiintunut nimiInternational Conference on Applied Human Factors and Ergonomics

Julkaisuvuosi2025

JournalAHFE International

Kokoomateoksen nimiHuman Factors, Business Management and Society: Proceedings of the 16th International Conference on Applied Human Factors and Ergonomics and the Affiliated Conferences, Orlando, Florida, USA 26-30 July 2025

Vuosikerta176

Aloitussivu175

Lopetussivu185

eISBN978-1-964867-52-6

eISSN2771-0718

DOIhttps://doi.org/10.54941/ahfe1006315

Verkko-osoitehttps://doi.org/10.54941/ahfe1006315


Tiivistelmä
Virtual Reality (VR)-based technologies have changed the scenario regarding critical training industries. VR creates immersive and interactive experiences for users and it can easily replicate real-life scenarios and situations. The greatest advantage of VR-based training is that it provides a controlled and risk-free environment for training in critical industrial practices such as those undertaken during work using open fires, flames and the application of heat by means of tools or equipment, otherwise known as ‘hot works’. This study is based on qualitative open-ended survey questions that record participants’ perception on VR-based fire extinguisher training. This study focuses on measuring the effectiveness of VR as a training tool based on users’ evaluation of usability, strengths and challenges. The questions guide the users to evaluate the training method according to different themes such as clarity of the instructions, users’ experience and emotional response, physical and sensory challenges, positive and negative aspects of the training, future improvements and influence of prior experience with VR. Participants have provided critical feedback on key aspects such as the realism of the virtual environment and the level of engagement during training sessions. Furthermore, the responses were analyzed using deductive thematic analysis. The analysis addresses metrics that are required to further develop this transformative technology as a training tool. This study contributes to the ongoing development of VR-based training methods by analyzing user experience. It evaluates both the strengths and limitations of VR as a training tool as identified by the participants. The findings could have significant implications in the development of VR as a scalable and sustainable training tool for critical training methods thereby avoiding the chances of injury for the user while participating in the training.

Ladattava julkaisu

This is an electronic reprint of the original article.
This reprint may differ from the original in pagination and typographic detail. Please cite the original version.




Julkaisussa olevat rahoitustiedot
The authors would like to acknowledge Business Finland for sponsoring the Virtual Training Certification project. Heartfelt gratitude goes to the late Ebo Kwegyir-Afful for his excellent contribution towards the VTC project. Many thanks also to all the students who participated in the study for providing their time, effort and valuable insights.


Last updated on 2025-03-09 at 10:34