A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä

Exploring game-based psychological empowerment and its motivational and wellbeing effects




TekijätVahlo, Jukka; Holm, Suvi K.; Kaakinen, Johanna K.; Koponen, Aki

KustantajaElsevier BV

KustannuspaikkaLondon

Julkaisuvuosi2025

JournalEntertainment Computing

Tietokannassa oleva lehden nimiEntertainment Computing

Lehden akronyymiENTERTAIN COMPUT

Artikkelin numero100970

Vuosikerta55

Sivujen määrä16

ISSN1875-9521

eISSN1875-953X

DOIhttps://doi.org/10.1016/j.entcom.2025.100970

Verkko-osoitehttps://doi.org/10.1016/j.entcom.2025.100970

Rinnakkaistallenteen osoitehttps://research.utu.fi/converis/portal/detail/Publication/499636370


Tiivistelmä
This study empirically investigates how individuals experience psychological empowerment through gaming compared to their daily life interactions. Drawing on a survey of 2,594 participants from Finland and Denmark, we examine the prevalence, predictors, and implications of psychological empowerment in gaming. Our findings show that 29 percent of respondents from the nationally representative subsamples in both countries report experiencing greater psychological empowerment in gaming than in life in general. Further analysis using Partial Least Squares Structural Equation Modeling (PLS-SEM) reveals that gameplay preferences, positive affect, and playtime predict game-based psychological empowerment. Moreover, the meaningfulness component of game-based empowerment significantly influences gaming motivation - particularly immersion, achievement, relaxation, and challenge motives - as well as subjective vitality in daily life, suggesting potential transfer effects. Adapting Spreitzer's (1995) model of psychological empowerment, this study contextualizes these findings within gaming experiences. The results contribute to a deeper understanding of psychological empowerment in games and offer insights for game design, emphasizing the value of creating meaningful and empowering play experiences.

Ladattava julkaisu

This is an electronic reprint of the original article.
This reprint may differ from the original in pagination and typographic detail. Please cite the original version.




Julkaisussa olevat rahoitustiedot
This research was funded by the University of Turku and Tekes-the Finnish Funding Agency for Innovation as part of two joint research projects: Play for Reward (40109/14) and Your Kind of Games (864/31/16) .


Last updated on 2025-01-09 at 10:11