A4 Refereed article in a conference publication
Popular History: Historical Awareness of Digital Gaming in Finland from the 1980s to the 2010s
Authors: Suominen Jaakko
Editors: N/A
Conference name: Conference of Digital Games Research Association
Publication year: 2020
Journal: Conference of Digital Games Research Association
Book title : DiGRA ’20 : Proceedings of the 2020 DiGRA International Conference: Play Everywhere
Series title: Conference of Digital Games Research Association
ISSN: 2342-9666
Web address : http://www.digra.org/digital-library/publications/popular-history-historical-awareness-of-digital-gaming-in-finland-from-the-1980s-to-the-2010s/
Self-archived copy’s web address: https://research.utu.fi/converis/portal/detail/Publication/49328191
This paper studies the popular historiography of digital gaming. By using the Finnish
context as a case example and analyzing hundreds of popular game-history-related
articles, mostly from computer and game hobbyist magazines and newspapers, the
paper presents a categorization of four different waves of historical awareness. All the
waves emphasized different ways of writing and presenting game history, some
focusing more on global issues and some on national and local phenomena. Some of
the material was more oriented to personal or individual experiences and some merely
toward the collective or general characteristics of gaming. The four-wave
categorization and presented topics can be applied to other game historiographical
studies to create a richer picture of how the academic and popular histories of games
and game cultures have been written.
Downloadable publication This is an electronic reprint of the original article. |