A4 Refereed article in a conference publication
Online Gambling Activity in Finland 2006–2016
Authors: Aki Koivula, Ilkka Koiranen, Pekka Räsänen, Teo Keipi
Editors: Meiselwitz G.
Conference name: International Conference on Human-Computer Interaction
Publishing place: Cham
Publication year: 2020
Journal: International Conference on Human-Computer Interaction
Book title : Social Computing and Social Media. Participation, User Experience, Consumer Experience, and Applications of Social Computing
Series title: Lecture Notes in Computer Science
Volume: 12195
ISBN: 978-3-030-49575-6
eISBN: 978-3-030-49576-3
DOI: https://doi.org/10.1007/978-3-030-49576-3_42
Web address : https://link.springer.com/chapter/10.1007/978-3-030-49576-3_42
The article examines the recent trends in online gambling in Finland
from 2006 to 2016. The data are derived from the “Use of Information and
Communication Technology Statistics by Individuals and Household
Survey” collected by Statistics Finland (N = 29,214). The analysis
focuses on the frequencies of online gambling and the amounts of money
spent on gambling applications in different population groups. The
findings suggest that while online gambling has become more common in
Finland, the amounts of money spent have decreased. Certain persisting
differences by economic and socio-demographic characteristics are also
detected. In particular, males, employed and under 40-year-old citizens
are more likely than others to gamble. However, older people tend to
spend higher amounts of money online. In addition, the probabilities of
being a gambler are higher among less educated Finns. What is also
noteworthy is that online gambling is clearly associated with the
overall internet use frequencies and internet use purposes of the
respondents. However, the internet use patterns do not associate as
clearly with the amounts of money spent on the gaming applications.