Tagging in 3DXChat animated sex game porn production




Caetano, Mayara Araujo

PublisherInforma UK Limited

2024

Porn Studies

Porn Studies

2326-8743

2326-8751

DOIhttps://doi.org/10.1080/23268743.2024.2415626

https://doi.org/10.1080/23268743.2024.2415626

https://research.utu.fi/converis/portal/detail/Publication/477089577



This qualitative study of tagging practices within online animated pornographic content produced inside the massive online multiplayer game 3DXChat examines how user-generated porn producers position themselves within the structure of the online free porn platform XVideos and the porn conventions they relate their videos to. Based on a purposeful sample of 112 videos uploaded to XVideos, I retrieved 166 unique tags. I contextualize them through a two-year online ethnography experience and discuss them according to information categorization (taxonomy and folksonomy), sexual data within online porn platforms, and pornography. I conclude that 3DXChat user-generated porn is subject to the consolidated sex-tech structures of its time, leaning towards conventional porn categories; the few social tags reflect the in-between stage of ‘niched-mainstream’. Tags exemplify the serialization, indexation, influences, and potential limitations for sexual play.


This work was supported by Opetushallitus [TM-19-11160]; Research Council of Finland [26080632 PI: Susanna Paasonen Sexuality and Play in Media Culture]; Suomen Kulttuurirahasto [00210210, 00220152 and 00230228].


Last updated on 2025-27-01 at 19:45