A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä
Eight types of video game experience
Tekijät: Vahlo, Jukka; Tuuri, Kai
Kustantaja: Elsevier
Julkaisuvuosi: 2024
Journal: Entertainment Computing
Tietokannassa oleva lehden nimi: Entertainment Computing
Artikkelin numero: 100882
Vuosikerta: 52
ISSN: 1875-9521
eISSN: 1875-953X
DOI: https://doi.org/10.1016/j.entcom.2024.100882
Verkko-osoite: https://doi.org/10.1016/j.entcom.2024.100882
Rinnakkaistallenteen osoite: https://research.utu.fi/converis/portal/detail/Publication/457860050
The study of game experience is a well-established area within game research, supported by numerous models. These models, while valuable, often focus on analyzing game experiences within specific contexts rather than facilitating comparative analyses. Addressing this research gap, our study empirically identifies prevalent game experience types that are common across various games. By analyzing 5,372 game experience descriptions provided by 1,193 survey respondents, this research employs a survey design inspired by the flow of qualitative interviews, facilitating a comprehensive understanding of the diverse factors shaping these experiences. Through latent class analysis, we delineate eight distinct game experience types: Compelling Challenge, Immersive Exploring, Creative Caring, Energetic Rushing, Competitive Shooting, Cheerful Bouncing, Strategic Management, and Daily Dwelling. Each type is analyzed in terms of both the variables from the latent class analysis and additional survey variables, enhancing our understanding of their unique and comparative characteristics. This approach sheds light on the multifaceted nature of game experiences and broadens our insights into player engagement across different game genres, offering practical implications for game design, marketing, and future research.
Ladattava julkaisu This is an electronic reprint of the original article. |
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This work was funded by Kone Foundation (decision 201908388), Academy of Finland (Centre of Excellence in Game Culture Studies, decision 353267; PROFI 7 JYU.LearnDigi, decision 353325).