A1 Refereed original research article in a scientific journal

Game on for Climate Action: Big Game Delivers Engaging STEM Learning




AuthorsTramonti, Michela; Dochshanov, Alden Meirzhanovich; Fiadotau, Mikhail; Grönlund, Mikko; Callaghan, Peadar; Ailincai, Alina; Marini, Barbara; Joenvaara, Sari; Maurer, Liina; Delle Donne, Elisabetta

PublisherMDPI

Publishing placeBASEL

Publication year2024

JournalEducation Sciences

Journal name in sourceEDUCATION SCIENCES

Journal acronymEDUC SCI

Article number 893

Volume14

Issue8

Number of pages26

eISSN2227-7102

DOIhttps://doi.org/10.3390/educsci14080893

Web address https://doi.org/10.3390/educsci14080893

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/detail/Publication/457821925


Abstract
A decline in European students' interest in STEM subjects, exacerbated by the COVID-19 pandemic's disruption of education, has raised concerns about the continent's future workforce. To address this challenge, this study investigates the efficacy of the BIG GAME project methodology, a cooperative story-driven digital game approach designed to engage secondary students in collaborative environmental problem-solving. Implemented across Romania, Italy, Estonia, and Finland, this six-month study employed a mixed-methods design involving 62 teachers and 239 students in ten distinct game missions focused on environmental challenges. The quantitative results indicated significant improvements in students' transversal skills (teamwork, communication, and critical thinking), as reported by over 75% of teachers. The qualitative data emphasised the value of structured peer review in developing students' reflective practices. This research underscores the importance of teacher facilitation in game-based learning and problem-based simulations and highlights the potential of such methodologies to boost student engagement and environmental awareness. These findings suggest that the BIG GAME project approach could be a valuable tool for revitalising STEM education and cultivating future-ready citizens.

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Funding information in the publication
This research was co-financed by the European Commission: THE BIG_GAME project ref. code 2021-1-FI01-KA220-SCH-000024098. This document reflects only the authors’ view and that the Commission is not responsible for any use that may be made of the information it contains.


Last updated on 2025-13-02 at 11:04