A4 Vertaisarvioitu artikkeli konferenssijulkaisussa

Finnish young adolescents’ digital gaming and physical activity behaviour




TekijätNg, Kwok; Koskimaa, Raine; Karhulahti, Veli-Matti; Sokka, Miikka; Koski, Pasi; Husu, Pauliina; Kokko, Sami.

Toimittajan/a

Konferenssin vakiintunut nimiConference of Digital Games Research Association

Julkaisuvuosi2023

JournalConference of Digital Games Research Association

Kokoomateoksen nimiConference Proceedings of DiGRA 2023 Conference: Limits and Margins of Games Settings

ISSN2342-9666

eISSN2342-9666

Verkko-osoitehttps://dl.digra.org/index.php/dl/article/view/1908


Tiivistelmä

In this cross-sectional study of Finnish adolescents, we investigated the rates of digital 25 game playing and examined the associations between playing a lot of digital games and 26 physical activity or sport club participation. A national representative sample (n = 27 1979) from Finland aged between 11y–15y olds completed a self-report survey in 2022. 28 Analyses were carried out by chi-square tests and logistic regression analyses. More 29 males (74%) than females (26%) played digital games at least once a day. Playing at 30 least daily decreased from 11y (53%), 13y (30%) to 15y (17%) olds. Positive 31 associations were found with playing ball sport simulations and taking part in >4 32 days/week of physical activity or sport club participation (OR = 2.8, CI=1.7–4.4). 33 Negative associations were found between playing a lot of first-person shooter games 34 and sport club participation (OR = 0.6, CI=0.4–0.9). The results imply that 35 representational features in genres may be relevant for their links to physical activity.


Julkaisussa olevat rahoitustiedot
The study was funded by FinnishMinistryofEducationandCulture. The funders had 359no role in the data collection, analyses or reporting of results.


Last updated on 2025-27-01 at 19:16