A4 Vertaisarvioitu artikkeli konferenssijulkaisussa

Finnish young adolescents’ digital gaming and physical activity behaviour




TekijätNg, Kwok; Koskimaa, Raine; Karhulahti, Veli-Matti; Sokka, Miikka; Koski, Pasi; Husu, Pauliina; Kokko, Sami.

Toimittajan/a

Konferenssin vakiintunut nimiConference of Digital Games Research Association

Julkaisuvuosi2023

JournalConference of Digital Games Research Association

Kokoomateoksen nimiConference Proceedings of DiGRA 2023 Conference: Limits and Margins of Games Settings

ISSN2342-9666

eISSN2342-9666

Verkko-osoitehttps://dl.digra.org/index.php/dl/article/view/1908


Tiivistelmä

In this cross-sectional study of Finnish adolescents, we investigated the rates of digital 25 game playing and examined the associations between playing a lot of digital games and 26 physical activity or sport club participation. A national representative sample (n = 27 1979) from Finland aged between 11y–15y olds completed a self-report survey in 2022. 28 Analyses were carried out by chi-square tests and logistic regression analyses. More 29 males (74%) than females (26%) played digital games at least once a day. Playing at 30 least daily decreased from 11y (53%), 13y (30%) to 15y (17%) olds. Positive 31 associations were found with playing ball sport simulations and taking part in >4 32 days/week of physical activity or sport club participation (OR = 2.8, CI=1.7–4.4). 33 Negative associations were found between playing a lot of first-person shooter games 34 and sport club participation (OR = 0.6, CI=0.4–0.9). The results imply that 35 representational features in genres may be relevant for their links to physical activity.


Last updated on 2024-09-09 at 15:08