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Sexism in esports : How male and female players evaluate each others’ performance and agency




TekijätTrepanowski, Radosław; Laato, Samuli; Drążkowski, Dariusz; Hamari, Juho; Kopeć, Zuzanna

KustantajaPergamon Press

Julkaisuvuosi2024

JournalComputers in Human Behavior

Tietokannassa oleva lehden nimiComputers in Human Behavior

Artikkelin numero108415

Vuosikerta161

ISSN0747-5632

eISSN1873-7692

DOIhttps://doi.org/10.1016/j.chb.2024.108415

Verkko-osoitehttps://doi.org/10.1016/j.chb.2024.108415

Rinnakkaistallenteen osoitehttps://research.utu.fi/converis/portal/detail/Publication/457686895


Tiivistelmä
While equality and inclusivity are promoted in the realm of esports, most gamer communities remain male-dominated, which may give rise to prejudices against female players and their skill. In this study, we conducted two experiments where we measured how participants evaluate players’ performance and agency attributions. Using two distinct experimental manipulations—one utilizing videos of players playing (n = 312) and the other using narrative vignettes (n = 338)—we found that males are rated mostly based on their gaming outcomes, while females are more often judged based on pre-existing (prejudiced) preconceptions. These results contribute to the literature on gaming-related stereotypes by enhancing the understanding of societal prejudices in the evaluation of players’ skills.

Ladattava julkaisu

This is an electronic reprint of the original article.
This reprint may differ from the original in pagination and typographic detail. Please cite the original version.




Julkaisussa olevat rahoitustiedot
This research received funding from the Adam Mickiewicz University in Poznan, Poland.


Last updated on 2025-27-01 at 19:14