A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä
Sexism in esports : How male and female players evaluate each others’ performance and agency
Tekijät: Trepanowski, Radosław; Laato, Samuli; Drążkowski, Dariusz; Hamari, Juho; Kopeć, Zuzanna
Kustantaja: Pergamon Press
Julkaisuvuosi: 2024
Journal: Computers in Human Behavior
Tietokannassa oleva lehden nimi: Computers in Human Behavior
Artikkelin numero: 108415
Vuosikerta: 161
ISSN: 0747-5632
eISSN: 1873-7692
DOI: https://doi.org/10.1016/j.chb.2024.108415
Verkko-osoite: https://doi.org/10.1016/j.chb.2024.108415
Rinnakkaistallenteen osoite: https://research.utu.fi/converis/portal/detail/Publication/457686895
While equality and inclusivity are promoted in the realm of esports, most gamer communities remain male-dominated, which may give rise to prejudices against female players and their skill. In this study, we conducted two experiments where we measured how participants evaluate players’ performance and agency attributions. Using two distinct experimental manipulations—one utilizing videos of players playing (n = 312) and the other using narrative vignettes (n = 338)—we found that males are rated mostly based on their gaming outcomes, while females are more often judged based on pre-existing (prejudiced) preconceptions. These results contribute to the literature on gaming-related stereotypes by enhancing the understanding of societal prejudices in the evaluation of players’ skills.
Ladattava julkaisu This is an electronic reprint of the original article. |
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This research received funding from the Adam Mickiewicz University in Poznan, Poland.