A4 Vertaisarvioitu artikkeli konferenssijulkaisussa
Gamified Coding: Toy Robots and Playful Learning in Early Education
Tekijät: Heljakka Katriina, Ihamäki Pirita, Tuomi Pauliina, Saarikoski Petri
Toimittaja: N/A
Konferenssin vakiintunut nimi: International Conference on Computational Science and Computational Intelligence
Julkaisuvuosi: 2019
Journal: International Conference on Computational Science and Computational Intelligence
Kokoomateoksen nimi: Proceedings 2019 International Conference on Computational Science and Computational Intelligence
Aloitussivu: 800
Lopetussivu: 805
Sivujen määrä: 6
ISBN: 978-1-7281-5584-5
DOI: https://doi.org/10.1109/CSCI49370.2019.00152
Rinnakkaistallenteen osoite: https://research.utu.fi/converis/portal/detail/Publication/45378811
This paper explores the activity of coding with smart toy robots Dash and Botley as a part of playful learning in the Furnish early education context. The findings of our study demonstrate how coding with the two toy robots was approached, conducted and played by Finnish preschoolers aged 5-6 years. The main conclusion of the study is that preschoolers used the toy robots with affordances related to coding mainly in developing gamified play around them by designing tracks for the toys, programming the toys to solve obstacle paths, and competing in player-generated contests of dexterity, speed and physically mobile play.
Ladattava julkaisu This is an electronic reprint of the original article. |