Gamification of the future: an experiment on gamifying education of forecasting.




Legaki Nikoletta Zampeta, Xi Nannan, Hamari Juho, Assimakopoulos Vassilios

N/A

Hawaii International Conference on System Sciences

Hawaii, USA

2019

 Proceedings of the Annual Hawaii International Conference on System Sciences

Proceedings of the 52nd Annual Hawaii International Conference on System Sciences

52

978-0-9981331-2-6

DOIhttps://doi.org/10.24251/HICSS.2019.219

http://hdl.handle.net/10125/59621

https://research.utu.fi/converis/portal/detail/Publication/45303524



In this study, we developed a gamied learning platform called F-LauReLxp that employed three gamification strategies (called Horses for Courses, JudgeIt and Metrics to Escape) to help educate statistical, judgmental forecasting and forecasting accuracy respectively. This study presents a quantitative analysis of experimental design concerning learning performance of 261 students of an undergraduate and a MBA course. Treatment and control groups were compared in a series of experiments. The results show that using gamified applications as a complementary teaching tool in a forecasting course had a positive impact on students’ learning performance.


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