A1 Refereed original research article in a scientific journal

Does gamification affect brand engagement and equity? A study in online brand communities




AuthorsNannan Xi, Juho Hamari

PublisherElsevier Inc.

Publication year2020

JournalJournal of Business Research

Journal name in sourceJournal of Business Research

Volume109

First page 449

Last page460

ISSN0148-2963

DOIhttps://doi.org/10.1016/j.jbusres.2019.11.058

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/detail/Publication/45303126


Abstract
Gamification has become a popular technique in marketing. Many companies believe that gamification can potentially increase the engagement, awareness and loyalty of consumers with respect to the brand. However, there is current dearth of empirical evidence supporting these beliefs beyond the pervasive hype. In this study we investigated the relationships between gamification, brand engagement and brand equity among consumers (N = 824) of two online gamified brand communities. The results showed that achievement and social interaction -related gamification features were positively associated with all three forms of brand engagement (emotional, cognitive and social). Immersion -related gamification features were only positively associated with social brand engagement. Additionally, brand engagement was further positively associated with brand equity. The results imply that gamification can positively affect brand engagement and further increase brand equity, and that gamification appears to be an effective technique for brand management.

Downloadable publication

This is an electronic reprint of the original article.
This reprint may differ from the original in pagination and typographic detail. Please cite the original version.





Last updated on 2024-26-11 at 15:56