Gamification of E-Participation: A Literature Review




Lobna Hassan, Juho Hamari

N/A

Hawaii International Conference on System Sciences

Hawaii, USA

2019

 Proceedings of the Annual Hawaii International Conference on System Sciences

Proceedings of the 52nd International Conference on System Sciences

52

978-0-9981331-2-6

DOIhttps://doi.org/10.24251/hicss.2019.372

http://hdl.handle.net/10125/59744

https://research.utu.fi/converis/portal/detail/Publication/45302189



Gamification is one of the most commonly employed approaches for
motivating individuals to participate in several types of activities.
One of its largest application areas has been e-participation (i.e.
citizen engagement in policy-making). Even though the required ICT
infrastructure to facilitate e-participation mostly exists today, the
focus of the problem has shifted towards humans; citizens are not
motivated enough to participate. Gamification is a potential approach to
increase motivation towards eparticipation. However, currently there is
a dearth in our understanding of how gamification is being applied and
researched as well as what kinds of result there exist from
gamification. The aim of this paper is to synthesize research and
findings on gamified eparticipation, providing directions for future
research in this area.


Last updated on 26/11/2024 04:07:11 PM