A4 Article in conference proceedings

The Effects Playing Pokémon GO has on Physical Activity -A Systematic Literature Review




List of Authors: Samuli Laato, Sonja Hyrynsalmi, Sampsa Rauti, Erkki Sutinen

Conference name: Hawaii International Conference on System Sciences

Place: Maui, Hawaii

Publication year: 2020

Journal: Proceedings of the Annual Hawaii International Conference on System Sciences

Book title *: Proceedings of the 53rd Hawaii International Conference on System Sciences

Title of series: Proceedings of the Annual Hawaii International Conference on System Sciences

Number in series: 53

ISBN: 978-0-9981331-3-3

DOI: http://dx.doi.org/10.24251/HICSS.2020.417

URL: http://hdl.handle.net/10125/64159


Abstract

It
is rare for a game to become such a phenomenon that almost 300
scientific papers are published about it in a span of three years.
However, that is the case with the location-based game Pokémon GO. The
game has been praised as a solution to the global inactivity crisis, but
also criticized, for example, for only increasing physical activity in
the short term. In order to gather together the findings of previous
studies, a systematic literature review was conducted. Initially, 277
scientific articles which contained the term “Pokémon GO” in the title
or the abstract were discovered. After categorizing the articles and
removing those which did not focus on the effects Pokémon GO has on
physical activity, 20 empirical studies remained. A majority (60%) of
the studies showed an increase in the number of daily steps taken,
whereas 30% of studies reported only short term improvements which
diminished soon after. The beneficial effects were found to manifest
more strongly on physically inactive individuals and were linked to
playing retention. Furthermore, the results revealed that (1) most data
used in studies is from 2016, after which the game has drastically
changed and (2) longitudinal studies spanning over the course of a year
are missing.


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Last updated on 2021-24-06 at 11:40