Gamified package: Consumer insights into multidimensional brand engagement
: Henna Syrjälä, Hannele Kauppinen-Räisänen, Harri T. Luomala, Tapani Joelsson, Kaisa Könnölä, Tuomas Mäkilä
Publisher: Elsevier Inc.
: 2020
Journal of Business Research
: 1873-7978
DOI: https://doi.org/10.1016/j.jbusres.2019.11.089
: https://www.sciencedirect.com/science/article/pii/S0148296319307647
Although most gamification studies share the idea that customer 
engagement is one of the expected outcomes of gamification, they tend to
 treat engagement one-dimensionally as a psychological outcome of 
gamification. The study explores from the consumer perspective how 
benefits stemming from gamification and consumer brand engagement are 
dimensionally interconnected in the context of food packaging. This 
context enables extending the current understanding of the various ways 
in which gamification may enable brands to interact with consumers in 
their everyday lives and boost consumer brand engagement. The data were 
generated through qualitative Internet-mediated group interviews 
(N = 99). The findings show four consumer benefits of gamified packaging
 – functional, hedonic, social, and educational – which are further 
elaborated in terms of three dimensions (cognitive, emotional, and 
behavioral) of consumer brand engagement to create a multidimensional 
typology. The study highlights managerial implications in terms of 
relying on consumer-driven innovations when designing gamification.