A4 Refereed article in a conference publication
Predicting the monetization percentage with survival analysis in free-to-play games
Authors: Riikka Numminen, Markus Viljanen, Tapio Pahikkala
Editors: N/A
Conference name: IEEE Conference on Games
Publisher: IEEE Computer Society
Publication year: 2019
Book title : 2019 IEEE Conference on Games (CoG 2019)
Journal name in source: IEEE Conference on Computatonal Intelligence and Games, CIG
ISBN: 978-1-7281-1885-7
eISBN: 978-1-7281-1884-0
DOI: https://doi.org/10.1109/CIG.2019.8848045
Self-archived copy’s web address: https://research.utu.fi/converis/portal/detail/Publication/43817179
Understanding and predicting player monetization is very important, because the free-to-play revenue model is so common. Many game developers now face a new challenge of getting users to buy in the game rather than getting users to buy the game. In this paper, we present a method to predict what percentage of all players will eventually monetize for a limited follow-up game data set. We assume that the data is described by a survival analysis based cure model, which can be applied to unlabeled data collected from any free-to-play game. The model has latent variables, so we solve the optimal parameters of the model with the Expectation Maximization algorithm. The result is a simple iterative algorithm, which returns the estimated monetization percentage and the estimated monetization rate in the data set.
Downloadable publication This is an electronic reprint of the original article. |