A4 Vertaisarvioitu artikkeli konferenssijulkaisussa

Conceptual Security System Design for Mobile Platforms Based on Human Nervous System




TekijätNanda Kumar Thanigaivelan, Ethiopia Nigussie, Seppo Virtanen, Jouni Isoaho

ToimittajaLeonard Barolli, Fatos Xhafa, Omar K. Hussain

Konferenssin vakiintunut nimiInternational Conference on Innovative Mobile and Internet Services in Ubiquitous Computing

KustantajaSpringer Verlag

Julkaisuvuosi2019

JournalInternational Conference on Innovative Mobile and Internet Services in Ubiquitous Computing

Kokoomateoksen nimiInnovative Mobile and Internet Services in Ubiquitous Computing: Proceedings of the 13th International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing (IMIS-2019)

Sarjan nimiAdvances in Intelligent Systems and Computing

Vuosikerta994

Aloitussivu437

Lopetussivu446

ISBN978-3-030-22262-8

eISBN978-3-030-22263-5

ISSN2194-5357

DOIhttps://doi.org/10.1007/978-3-030-22263-5_42

Verkko-osoitehttps://link.springer.com/chapter/10.1007/978-3-030-22263-5_42

Rinnakkaistallenteen osoitehttps://research.utu.fi/converis/portal/detail/Publication/41800353


Tiivistelmä

We present the conceptual security system design for mobile platform based on the human nervous system in order to achieve security resilience against threats. The reason for imitation of the human nervous system is to achieve distributed decision making and instinctive reaction against threats by observing the entire device activities. The system is adapted to have the functionalities of the nervous system through the creation of event detection and controlling mechanisms. The two main subsystems, brain and spinal cord, are created through sharing of security related operations in order to act independently without contradicting each other‘s decisions. The brain comprises of modules that handles the incidents and learning of behaviours to realise holistic view of security against ongoing activities. The spinal cord is responsible for spawning receptor and effector pairs against application activities to establish a medium to communicate and exercise control over them. Some of the factors that influence the method of implementation are usability, acceptability and the type of learning algorithms.


Ladattava julkaisu

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Last updated on 2024-26-11 at 15:55